

Some people might think I’m being overly fussy but I can’t justify switching my current workflow for one that saves time but achieves less detail.

Or perhaps, for them, the convenience of the process is worth it? It seems like these people don’t notice the slight loss of detail or don’t seem to mind. I have watched a few tutorials on people using Painter with Normal Maps generated in Zbrush. Nothing is actually missing, it just seems that the normal map is slightly blurred and lower resolution than the result I get with Substance Painter. I have tested this workflow and everything works as expected except for one thing: I cant get the all the detail from my highest subdiv level into the normal map. This will be wonderful for particularly dense meshes that like to crash Painter when baking maps - as well as other problemsīecause exporting isnt required means I wont have to run the Decimation Master and save time on this too.Īny thoughts on this workflow would be appreciated, and feel free to correct me if I got anything wrong. I wont have to export my high res out of Zbrush. I’ve heard that the projections are ‘smarter’, and are less prone to errors in tight areas, such as eyelids and mouths These are my reasons for wanting to swap from Painter to Zbrush for Normal Map creation: Currently I use Substance Painter for this as well as all my texturing. I have been considering using Zbrush to capture my high res detail in a normal map for my low res mesh. I have been looking to streamline my modelling/texturing workflow to save time.
